Spite: Drowned Souls
The first project with Spelbryggeriet. I rigged and animated the boss, Grangou. I also worked on the player charcter, the popcorn enemies, ranged, and together with a programmer implemented the tree folk and leech enemy. 
The animators and I decided to work a bit different in this project. We did not split the characters up between us, instead we tried a different work flow and iterated on each other's animations. If I blocked something in Alpha I could leave that animation for someone else in Beta. In that way we learned a lot of tips and trick from each other, also to really keep our files clean and oraganized.  
Project time: 14 weeks half-time
Reference game: Diablo 3